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Commentators read any text that may appear on the screen before a match with a little bit of filler dialogue connecting that most basic information, and there is no dialogue after that. This carries over into the multiplayer modes as well, with the only limitations being within each weight class in terms of multiplayer queues.Ĭommentating is a waste of time in UFC 2. UFC 2 features all applicable weight classes for both genders, so there is as much representation in UFC 2 as there is in the actual UFC. After playing a great deal of game modes of these types from multiple franchises, I learned the hard way that UFC has a very dedicated, meticulous, and unforgiving player base with the option to buy their way to victory with these cards, so be warned ye who enter the online octagon.īack in June, one of the negatives I indicated for the first UFC game was that the addition of female fighters was more implied rather than implemented-more of a supplied novelty, if you will-since there were only eight female fighters in the whole game which were then limited to exhibition games, leaving much-more engaging modes such as Career and Tournament Modes to the male fighters. Five different fighters are allowed on your team, and each fighter can be created from scratch even better still is the option to import any Career Mode fighters-without their career stats, of course-to fight on your Ultimate Team. Ultimate Team offers what can be expected from a mode of this caliber: Earn or buy cards in order to harness your fighters into winning machines. Training allows you to develop your fighter how you wish him or her to progress, and perks help accentuate those focuses by either making them even greater or balancing out any weaknesses. The only limitations to these perks are the amount of EP you have and only being able to have five perks equipped at any given time. Purchased with EP, each perk grants a bonus or benefit to different actions, and each perk has a multitude of higher levels to buy. Perks add another level of customization to Career Mode that most other sports games do not or cannot offer. It’s not terrible as it represents the standard form of the game, but some may wish to have their 6’6” fighter be a stick of a person instead of a wall of muscle (There’s always someone online who does something like this). However, the fighter’s body is nowhere near as customizable as they’re narrowed down to weight classes and four body types for each weight class. Tattoos are also a big deal, since a plethora is at your disposal for all but the face and stomach, allowing for a massive amount of adjustments to how they’re placed on the fighter as well. EA made an impeccable decision to choose a more focused persona with Career Mode this year.įighter creation has a nice feel to it too, granting options to adjust nearly every aspect of each fighter’s facial appearance with traditional sliders. Outside of player stats, the rest of the numbers involved in career mode are either indicative of overall career progress, like the amount of fans you have, or how many Evolution Points (EP) you’ve unlocked, which are used to unlock perks. Fighter overall stats are on display almost all the time. Information and statistics regarding your fighter is accessible at all times without having to jump into a plethora of menus, which is common to most other sports games. When not in the Octagon, you’re on menus jumping from training regimens to accepting challenges on your way to stardom, and that for me is the real way to deliver any sports game: Make it about the game without the politics or the drama. Gone is the useless reality show narrative, replaced by a more simplistic delivery that favors the nitty-gritty. While I spent significant time in every mode, I spent a great deal of my UFC 2 review digging into the Career Mode this time around, because it was exactly what I wanted when UFC released.